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Jacob Long |
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1241 Amherst Ave #2, Los Angeles, CA, 90025 310.987.7125 | jlongvfx@gmail.com |
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Professional Summary |
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Versatile 3D Generalist with 9 years experience working on projects including film, game, broadcast, interactive web, and dvd cinematics. Skilled in character FX and technical animation. Thrive in problem solving, automating, and tackling creative challenges in tight deadlines. |
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Experience |
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Flat Earth Productions Piranha 3D
(2010) | FX TD ·
Fluids, cloth, particles ·
technical animation, characterFX |
04/2010 - 08/2010 Burbank, CA |
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CafeFX Alice
in Wonderland (2010) | CharacterFX TD ·
Cloth/hair/characterFX,
technical animation Harry Potter
and the Forbidden Journey | Cloth TD ·
Cloth, technical animation, rendering |
10/2009 - 01/2010 Santa Maria, CA |
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Rooms Alive/ DMA Design
Group
RoomsAlive.com/En’Spirations | PipelineTD/Generalist ·
Pipeline setup, modeling, lighting, compositing ·
Image optimization, render automations ·
Bug tracking/project management, training ·
Database admin (MS SQL), data
I/O |
01/2006 - 07/2011 Orlando, FL/Asheville,NC |
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nTh Degree Design and Visual FX Extreme
Trains [History Channel] | Maya Generalist ·
Layout, camera/technical animation, modeling |
06/2008 - 7/2008 Orlando, FL |
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RavenFilm SRG iSpace [Singapore
Science Center] | Maya Generalist ·
Match moving, modeling, texturing |
Fall/2007 Santa Monica, CA (remote) |
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Ballistic Pixel Lab Max and Buddy [BearFacts Entertainment] | Maya generalist ·
Cloth, modeling/texturing, lighting ·
Layout, rendering, compositing ·
Sys admin, render wrangling Lords of Everquest
[Sony Online Ent./Rapid
Eye Ent.] | Cloth TD ·
Cloth, tech anim, mocap
cleanup Digital Design Center | Database admin,
Pipeline TD ·
mySQL database admin, product management ·
Sys admin, research and development |
07/2004 - 12/2005 Lake Mary, FL |
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Full Sail University Lab Specialist ·
Assisted students on all aspects of computer animation for their final
projects |
10/2003 - 7/2004 Winter Park, FL |
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Shiny Red Guitar Studios Natural [Music
Video] – CG Generalist ·
Modeling, texturing, rotoscoping,
compositing |
09/2003 Orlando, FL |
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Visual Book Productions iLumina
– CG
Generalist ·
Cloth, paintFX, modeling/texturing |
11/2001 - 2003 Orlando, FL |
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Software Skills (in order of proficiency – top to bottom) |
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Maya Max XSI Syflex Houdini |
VRay Mental Ray Maxwell |
Photoshop After Effects Nuke Shake Premiere Vegas |
Deadline Rush RenderPal Smedge SQL |
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Education |
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Associates of Science in Computer Animation | 2001 Full Sail University | Winter Park, FL |
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